﻿using System.Collections;using System.Collections.Generic;using UnityEngine;public class UnloadDemo : MonoBehaviour {	// Use this for initialization	void Start () {			}		// Update is called once per frame	void Update () {			}    private void OnGUI()    {      if(  GUI.Button(new Rect(0,0,100,100),"Unload Scene"))        {            Skylight.SceneManager.Instance().UnloadScene(SceneLookupEnum.SceneKnifeAndTransformDoor.ToString());        }    }}